[ REFERENCE ]

Build element reference

Every buildable element the planner supports, with material tiers and threat-resistance data. Tap any element to see variants and crafting cost.

Walls & barriers

Doors & gates

Windows

Stairs

Sheet ropes

Generators

Storage

Furniture

Lighting

Traps

Crafting stations

Element FAQ

What does each material tier mean?+

From lightest to heaviest: Flimsy (a plain window — no real barrier), Light (a bare wall frame, a wood fence or two planks — slows but won't hold), Medium (wood and plastered walls, wood doors, a four-plank barricade or metal bars — your default), Heavy (log walls, metal doors and gates, a metal-sheet barricade), Heaviest (metal and brick walls). The planner color-codes elements by tier so you can scan a layout for weak spots.

Why are some walls flagged red in the threat overlay?+

The threat check floods in from the edges of the sheet and marks weak pieces that face the outside: red for flimsy (a plain window), orange for light (two planks, a wood fence, a bare wall frame), yellow for a wooden door, a fully planked window or metal bars. Pieces behind other walls aren't flagged, so they can stay cheaper.

Do these crafting costs match the in-game values exactly?+

They follow the Build 42 recipes on the Project Zomboid wiki, checked in September 2026. They count materials only — tools, welding rods and torch fuel aren't listed — and mod recipes aren't reflected.

How do I lay out the most defensive base?+

Read the Best Base Layout guide for the four-rule framework. In short: place in a corner of the map you can defend, double-up exterior walls on threat sides, keep generators out of the building you live in, and funnel zombies through a single chokepoint.