[ REFERENCE ]

Build element reference

Every buildable element the planner supports, with material tiers and threat-resistance data. Tap any element to see variants and crafting cost.

Walls & barriers

Doors & gates

Windows

Stairs

Sheet ropes

Generators

Storage

Furniture

Lighting

Traps

Crafting stations

Element FAQ

What does each material tier mean?+

From lightest to heaviest: Flimsy (plaster — purely cosmetic), Light (wood frame — slows but won't hold), Medium (wood walls and doors — your default), Heavy (logs, metal doors), Heaviest (metal sheet, brick — top-tier raid resistance). The planner color-codes elements by tier so you can scan a layout for weak spots.

Why are some walls flagged red in the threat overlay?+

Walls that face an unobstructed path from a map-edge zombie spawn are highlighted red. Those are the walls that actually need top-tier materials. Walls behind other walls are safer and can stay at wood without much risk.

Do these crafting costs match the in-game values exactly?+

Costs are derived from Build 41 / Build 42 published recipes. Mod-loaded crafting (Eerie Country, More Build) isn't reflected. Vanilla recipes are accurate as of the latest stable patch.

How do I lay out the most defensive base?+

Read the Best Base Layout guide for the four-rule framework. In short: place in a corner of the map you can defend, double-up exterior walls on threat sides, keep generators inside but ventilated, and funnel zombies through a single chokepoint.